Sunday, December 29, 2013

Fate Zero The Adventure Coming To iPhone This Spring

Fate/Zero The Adventure Coming To iPhone This SpringType-Moon has a visual novel game based on Fate/Zero scheduled to come out for iOS devices at the end of March. Fate/Zero The Adventure will let players change how the Holy Grail War turns out and determine the game's ending. There are Servant battles and Saber will get stronger during Fate/Zero The Adventure. You can see her strength depending on which one of the five cards Saber cards you have.

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Fate/Zero The Adventure follows the original story, which has some elements that were not in the anime adaptation. On top of that, the iOS game has a new scenario which will take fans deeper into the Fourth Holy Grail War. Ufotable also made new cut in graphics for the game.

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Famitsu posted some screenshots of Fate/Zero The Adventure, which you can see here.


Read more stories about Fate Zero The Adventure & iPhone on Siliconera.

Thursday, December 19, 2013

Kokuga One Smooth Tank Ride

Kokuga: One Smooth Tank Ride

G. Rev's 3DS shoot 'em up Kokuga hits an immediate tactile sweet spot. If you wait to press the start button, some brief words describe a conflict between two countries, but simply jumping into the Kokuga tank at the heart of this game offers a portable title that hooks the fingers over any concern your brain might have toward the reasons behind the action.

From a bird's eye view, players can use the circle pad or directional keys to glide their Kokuga over the environment with something akin to the smooth moves of a Tachikoma from Ghost in the Shell. While gliding around the screen, the shoulder buttons allow players to rotate the single shot turret, able to move in any direction whilst firing at any angle they please. I suppose Kokuga is a twin stick shooter making due on a single stick device.

The bulk of the game's missions take place as military simulations on a Tron-like grid, leaving players to push through a mix of narrow pathways and open spaces against enemy forces largely consisting of tanks and turrets. Though these generic environments quickly become familiar, save for some subtle terrain differences between stages, the constant push forward only to encounter resistance and fall back while swiveling the turret finds a need to use the environment for defensive aid. The levels appear very simplistic, but you'll need to hug walls and use every bit of cover while dodging enemy fire in a game where the force of the opposition makes the entire affair as hard as coffin nails, and this did quite a bit to endear an otherwise boring environmental design.

Kokuga: One Smooth Tank Ride

A lot of this opposition is made up of the aforementioned tanks and turrets that will use various fire patterns to push you back, though a few clever enemies spice the conflict at times, such as smaller craft that jump between shots to throw off your aim. And while you can make a slow grind through a level with the Kokuga's default turret, the game has something else in mind to augment your offensive abilities.

Kokuga: One Smooth Tank Ride

The start of each mission will find the touchpad showing four power-ups, which players can activate by simply touching them. The selection mixes offensive and defensive abilities, offering force fields and stealth at the same time as it might offer dual cannons or more powerful weapons that can clear everything on screen. Each of these power-ups is time based, so as soon as you activate one there's a clear emphasis on getting your money's worth by moving as quickly as possible. These power-up 'cards' are not limitless however—each time one is selected another will appear in the empty slot, but only sixteen per mission will become available.

Control schemes are always an important question on the 3DS. A game like Liberation Maiden had me smitten at the same time that it pained my mittens to hold the 3DS and reach for every necessary button. With that said, Kokuga's initial controls fit the hands rather well, with the fingers only needing to handle the circle pad, shoulder buttons, and one face button to fire. However, while using the touchpad to activate power-ups makes plenty of sense, it also required me relinquish control over a shoulder button to do so, which means I was often pulling back from battle to buy myself that moment. It's just a little awkward and bites into the tight window of time allotted to each power-up.

Kokuga: One Smooth Tank Ride

The missions appear on an alphabetical grid, with 12 of them that appearing as simulations labeled with letters from A-L, and 3 final missions that replace the simulator aesthetic with actual military maneuvers in more defined battle environments. Players can select any letter on the grid at the start of their game, but after completing a mission must choose adjacent missions on that pyramid grid. Completing a mission adjacent to a final mission allows you to play it next.

Each time you play Kokuga you'll start from scratch with that grid, which will make more sense to oldschool shoot 'em up fans, but the portable nature of the game wants for some type of save feature with a reset option.

The goal of each mission is to reach the end boss area, a mix of moving weapons and stationary battle stations that take the player's mobility into mind while still offering challenging patterns to overcome. But few of these bosses top the real difficulty of the stages that lead to them, and managing to carry a laser and final weapon card into battle will find most of them a pushover compared to the opposition guarding them.

Kokuga: One Smooth Tank Ride

The real challenge is the crawl to that boss zone in each stage, which simply comes from an overwhelming amount of opposition between you and your goal along with the limited number of power-ups allotted per mission. But despite how many times I failed within these stages, I was continually drawn back by simple controls that offer that tactile pleasure at the same time that they feed into tactical sessions of play.

The absence of time restraints further feeds the ability to play with the controls to find a mix of defensive and offensive tactics. While the force of opposition encourages an initial level of defensive movements, the weapon power-ups encourage players to rush into battle and use those simple controls to break enemy lines ' bolstered by the ability to create explosions that take out multiple enemies for those brave enough to rush in at times.

I've used the word 'simple' an obscene amount of times by now, but Kokuga was an important reminder for me this week that you can make a good game without hooks if you build it around simple and tight controls. And the result is that Kokuga's the most fun I've had with a G. Rev title since Under Defeat, which I recollect enjoying for much the same reason back on the Dreamcast.

Food for Thought:

1. As simple as the stage designs are, it's a bit easy to get lost at times looking for the colored squares that mark the entrance to a boss zone. There were more than a few times I cleared every enemy on a stage and then needed to drive around the neighborhood looking for it.

2. While Kokuga lacks the flash of an eShop release like Liberation Maiden, it does have an excellent musical score worth a nod.

3. At the time of writing this playtest, Kokuga still seems to be unavailable in Canada for reasons unknown. In order to write this playtest I learned that you can switch regions to access a different eShop and then switch back and still keep the game, which may not be news to everyone and is far from an ideal solution, but hey, I learned something!


Read more stories about Kokuga & Nintendo 3DS & Playtests on Siliconera.

Killer Is Dead Box Art From Around The World

Kadokawa Games released Killer is Dead in Japan and soon Mondo Zappa will travel around the world. What's interesting about Killer is Dead is four different publishers are handling the title and each one made their own cover art.

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Japanese version published by Kadokawa Games

Killer Is Dead Box Art From Around The World

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North American version published by Xseed

Killer Is Dead Box Art From Around The World

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European version published by Deep Silver

Killer Is Dead Box Art From Around The World

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Hong Kong version published by Sony Computer Entertainment Hong Kong

Killer Is Dead Box Art From Around The World


Read more stories about Killer is Dead & PlayStation 3 & Xbox 360 on Siliconera.

Saturday, December 14, 2013

If You Like Panzer Dragoon, You'll Like This Crimson Dragon Trailer

Microsoft have shared a brand new trailer for Crimson Dragon, their upcoming spiritual successor to the Panzer Dragoon series, developed by several veteran developers that worked on those games. Watch it below:



Crimson Dragon is in development for the Xbox One as a launch title. You can read our hands-on impressions of the game from earlier in the year here.
If You Like Panzer Dragoon, Youll Like This Crimson Dragon Trailer


Read more stories about Crimson Dragon & Videos & Xbox One on Siliconera.

Friday, December 13, 2013

Here's The House in Fata Morgana, A Gothic Visual Novel You Might Get To Play

Heres The House in Fata Morgana, A Gothic Visual Novel You Might Get To Play

In 2011, Active Gaming Media, the localization studio involved with Demon’s Souls, No More Heroes and If My Heart Had Wings, launched an indie game distribution platform called Playism. Playism is aimed at both a Japanese and Western audience, and the studio is now turning its sights to indie visual novels.

Playism are considering localizing a game called The House in Fata Morgana. This is a gothic-style visual novel set in a haunted mansion, where a mysterious maid guides you through the house’s history. The game’s story is split up into eight chapters, and is developed by Novetacle, a Japanese visual novel studio.

Playism write on their blog:

So why are we talking about Fata Morgana hitting Playism JP? Surely there must be some reason we’re bringing the game to the attention of our English-speaking fans! Simply put, we want to bring it to Playism EN. There’s only one problem. We’re not sure you’d want it. That’s where you come in.

Are you a fan of visual novels? Interested in Fata Morgana itself? Just want to tell us we need more games on Playism EN? You need to tell us! Post on our Facebook page, send us a tweet, or even e-mail us! Nothing would convince us more to localize Fata Morgana for all of you than knowing that you all want it.

Playism say they’re enthusiastic about the possibility of bringing visual novels to their platform, and The House in Fata Morgana looks like a good place to start. Let the studio know if you’re interested in the game; this is one of those rare opportunities where the English-speaking visual novel community can make a difference.

Heres The House in Fata Morgana, A Gothic Visual Novel You Might Get To Play Heres The House in Fata Morgana, A Gothic Visual Novel You Might Get To Play


Read more stories about PC & Screenshots & The House in Fata Morgana on Siliconera.

Thursday, December 12, 2013

Guess The Keyword For Metal Gear Solid V

Guess The Keyword For Metal Gear Solid V

Hideo Kojima has posed a question to Metal Gear Solid fans, asking them to guess a keyword associated with Metal Gear Solid V. On Twitter, Kojima writes:

Question Gene(MGS1)->Meme(MGS2)->Scene(MGS3)->Sense(MGS4)->Peace(MGS PW)->???e(MGSV)

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) May 30, 2013

“Gene” refers to Metal Gear Solid’s emphasis on genetics. “Meme” refers to Metal Gear Solid 2 exploring what you can do outside of genetics to shape someone, as in Raiden’s case. We’re not entirely certain about the “Scene” and “Sense” keywords associated with MGS3 and MGS4, but “Peace” for Peace Walker is self-evident.

So, what is the keyword for Metal Gear Solid V? Kojima won’t say yet, but he says it’s not “Love” or “Hope” or “Fate”.

Many of you answered 'LOVE' but it's not the answer. From my editing room. twitter.com/Kojima_Hideo/s…

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) May 30, 2013

The answer isn't 'Love', 'Hope', or 'Fate'. QuestionGene(MGS1)->Meme(MGS2)->Scene(MGS3)->Sense(MGS4)->Peace(MGS PW)->???e(MGSV)

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) May 30, 2013

Take your best guess! You can re-watch the GDC trailer for The Phantom Pain here, but keep in mind that The Phantom Pain and Metal Gear Solid: Ground Zeroes are two separate games that both make up Metal Gear Solid V.

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Read more stories about Metal Gear Solid V & Metal Gear Solid: Ground Zeroes & The Phantom Pain on Siliconera.

Friday, December 6, 2013

Final Fantasy X X-2 HD Remaster Goes On Overdrive With New Screenshots

Square Enix released a bunch of new screenshots from Final Fantasy X|X-2 HD Remaster and it's looking sharp. Actually, the graphics look better than what I saw when I played the opening of Final Fantasy X HD Remaster back at E3. The menu has been totally overhauled compared to the version I saw which had transparent buttons for the battle menu. Character portraits aren't grainy either.

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Final Fantasy X|X 2 HD Remaster Goes On Overdrive With New Screenshots

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Final Fantasy X|X-2 HD Remaster also has enhanced audio with 60 tracks, roughly 2/3rds of Final Fantasy X's score, rearranged and remastered for the PlayStation 3 game. Final Fantasy X-2 uses the recording from the Final Fantasy X-2 original soundtrack, which was released in 2003.

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Final Fantasy X|X 2 HD Remaster Goes On Overdrive With New Screenshots

The game also has trophies to collect. Some of these are easy to get like you earn a trophy when Yuna, Paine or Rikku changes Dresspheres in the middle of battle. Other trophies like "Megastrike" in Final Fantasy X HD require players to deal 99,999 damage. So, you'll need a weapon with Break Damage Limit to earn this trophy.

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Final Fantasy X|X-2 HD Remaster is slated for release in 2013 on PlayStation 3 and PlayStation Vita.

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Tidus using the Energy Rain overdrive

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Yuna summoning Ifrit and Shiva

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Read more stories about Final Fantasy X HD & PlayStation 3 & PlayStation Vita & Screenshots on Siliconera.